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Yoshiki Press Conference Transcript: Otakon 2014

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Pata, Yoshiki, and Heath

Yoshiki, joined by fellow X Japan band members Pata (guitar) and Heath (bass), gave a press conference at Otakon 2014. This is the transcription of that event, edited for clarity. (Yoshiki spoke in English throughout so it is not filtered by translation.) Our photographer Shizuka was on hand to take pictures and to ask a question as well.

X Japan will be performing at New York’s Madison Square Garden (MSG) on October 11, coinciding with New York Comic Con.

Will another world tour be able to follow [the MSG show] within the next year or sometime in the foreseeable future?

Yoshiki: Yes, we are actually going to be announcing some future shows at MSG, but right this moment, we just concentrating on MSG. MSG, MSG, MSG. (laughter)

Are these shows to promote your album, or are these just great opportunities for X Japan?

Yoshiki: Well, we haven’t released an album in a long time, though we released a compilation CD just a few months ago. About 22 years ago, we had a press conference in New York at Rockefeller Center when we signed with Atlantic Records. That was supposed to be a big deal, we were then supposed to release an album, but a lot of things happened. So, 22 years later, we come back to New York and are playing a show. I can’t really tell you why we’re doing this MSG show, but you are going to know soon. There is something going on. Yes.

Yoshiki, you’ve been involved with charity projects, such as the Red Cross for tsunami relief. Can you tell us a little about what you’ve taken away from those experiences and whether you have any projects like that planned for the future?

When I was 10 years old, I lost my father to suicide. So I had a pretty depressed childhood. So I kind of understand the pain children have, so several years ago I decided to create my own charitable foundation. I try to support children who have that kind of pain….Unfortunately right after I established my foundation, there was the big earthquake that happened in Japan. At that moment I concentrated and focused on that, to support victims of the earthquake and tsunami. When you save people, I also feel saved for some reason. It’s like I want to keep doing this for the rest of my life, just at my own pace.

Yoshiki, you’ve been touring Yoshiki Classical…I was wondering how preparing for that differs from preparing for X Japan.

Pata: Maybe the same thing. I just play guitar. (laughter)

Yoshiki: X Japan is pretty much my life. Everything else is like a side project. Even on my classical tour, when I went to many countries and places, I said, “X Japan is my life.” It’s not like we’ve been doing different projects and coming back to this…it’s not like we just got back together and played….[X Japan] just runs in my blood. X Japan is more than a project. It’s our lives.

How did you first find out about Otakon, and what made you come back again? Also, what are your thoughts about Baltimore as a city?

Yoshiki: because you guys are so cool! (Laughter) Yes, I cam here for the first time in, what, 2008? 2007? 2006. Wow, that’s like 8 years ago! So that means Otakon was my first convention experience. At that time, I wasn’t even doing X Japan and I wasn’t even talking to Toshi. Since then a lot of things have happened. We didn’t know we had that many fans in America, or even outside of Japan, so we started finding out that whoa, people throughout the world have started listening to our music. It was so cool surrounded by these people.

This is our third time in America though, in 2010 we played at Lollapalooza. So 2006, 2010, 2014…I’m going to be here in 2018 then. (Laughter) Every four years, like the Olympics.

All your friends call you a “vampire” and that you should play Lestat in a movie. When are you going to do a vampire-themed rock opera?

Huh, good idea. I think I have a split personality about some things. Sometimes I’m called a vampire, sometimes I’m Yoshiki, sometimes I’m a character called Blood Red Dragon, created by Stan Lee…. Wherever I am, struggling during the Yoshiki Classical World Tour over 10 countries, I always stayed up nights. It’s something vampirish…I’m only half joking, half serious. Sometimes I say I’m half Japanese, half vampire, something like that. I just love the image of the vampire, you know. So yeah…it’s a good idea to create a vampire rock opera. That’d be cool.

(Our question.) You’re not just a musical icon but also a fashion leader. How do music and fashion relate for you?

Before my father died, he used to own a kimono shop, a Japanese traditional clothing shop. I grew up in that kind of environment, so I was always surrounded by kimonos. When we started X Japan, we put on a lot of interesting clothes and makeup, and dyed our hair red and purple. So fashion and music are inseparable, at least to us. Fashion is music, music is fashion, so it’s very natural to have both. Everything came very naturally.

Now I have a YoshiKimono clothing line. Actually, I’m going to be debuting the YoshiKimono Tokyo Collection 2015.

You’ve been involved in a lot of different collaborations–credit cards, wines, just to name a few. What other products would like you to release in the future?

I would like to do something more musical as well. Actually there are a few more projects coming that are very musical. My main focus is music. Everything else is like a hobby. I’m planning several more press conferences, so I can’t talk about it yet…

(To Heath) We saw a video once in the past. It was Phantom of the Opera styled, you were in a cage coming down, you had people doing robot dances around you, and there was an incredible bass solo…will you ever do something similar to that again, especially in a venue like MSG?

Heath: I think that rock needs something very shocking, both visually and musically…that is rock, that is X Japan. MSG has shock to it that is not like something before, so I’d like to do a new kind of shock there. In the near future, please look forward to it.

Have any of you have had memorable experiences interacting with your fans?

Yoshiki: We’ve been around for a long time, and we’ve seen a lot of bands come and go. When you are on top of the world, sometimes you don’t realize–some bands think they are the best, but, we exist because of fans. There are no bad fans or good fans, we really care about all of them…because there were fans, X Japan reunited. Without fans, we couldn’t have reunited after all those tragedies happened to our band. We actually thank every single fan. Of course, sometimes we bump into some crazy fans too, but yes…

Some of the songs on Yoshiki Classical were previously released and performed with vocals. (For example, “Amethyst” was originally written for Violet UK.) How are you able to convey the messages of the original vocal version of the songs in the instrumental version?

“Amethyst” was classical from the get go, so I didn’t write lyrics first…I wrote the lyrics later. What happened was, we had an incident at a Tokyo amusement park–an X Japan event. At that particular attraction, my classical music was playing. One of the old members, Hide, said, “What is this song? This is one of my old compositions. We should use this at the Tokyo Dome for X Japan’s opening.” Like, really? I didn’t even think about that. Then, that was the the beginning of using “Amethyst” at the Tokyo Dome X Japan show.

As long as there is a great melody, we can put some nice lyrics on top of it. X Japan songs can be instrumentals, with or without lyrics. I think about melody first.

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Hidenori Matsubara: Interview at Otakon 2014

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We had the privilege of interviewing longtime animator, character designer, and animation director Hidenori Matsubara. A longtime colleague of Hideaki Anno, he’s worked on most major Gainax projects as well as the recent Evangelion Rebuild movies. His work goes back to the late 1980s and includes titles like Oh My Goddess, Steamboy, and the upcoming film At the Corner of the World.

This transcript is based on the on-site translation, and has been edited for clarity.

Computers have changed the animation process a lot. What are some of the benefits of using digital and what was it like using a computer to do animation for the first time?

[With digital processing,] I guess there is less deterioation in the final processing. Before, when art was transferred to a cel, there would be some decay. That’s the best part [of using digital]: there is no more shifting of the art when it’s transferred to celluloid. There’s no more dust, no more scratching. Before, there used to be this gigantic camera that takes a picture of the cel, but with computers there’s a lot more freedom of expression.

As for modern techniques, it’s more like I didn’t have a choice, so I just went along with it.  One day in 2000-2001, when doing illustrations for magazines, I was given the company’s final celluloid. That was it for cels; there was just no choice.

Has the use of digital processing changed his own day to day work greatly?

It hasn’t really changed. For me, it’s still pencil and paper. Some people work on tablets and with the computer, but I haven’t. I never tried it, so I don’t even know if it it’s easier or not.

Do you think one man animation projects like Makoto Shinkai’s Voices of a Distant Star are where things are headed in animation? Or is this a temporary thing?

That type of person and production exists, but there’s a variety of productions out there too. [After all], Shinkai works on regular anime now. Everyone’s different; like, Shinkai is really into doing backgrounds himself, whereas [Hideaki] Anno likes doing the layouts himself. Each director has a way of doing things. It’s not like a self-animation would be the only thing out there.

Speaking of Anno, you’ve worked with him for a long time. How has Anno changed or stayed the same over the years?

Nothing’s really changed. He’s like a big shot now, but basically nothing’s changed.

What was it like working for Gainax in its early days?

I started [at Gainax] on Wings of Honneamise; I was a total newbie back then. Then I was an in-betweener, and promoted to key animator for Gunbuster—which was Anno’s first directorial work. After that there was Nadia: Secret of Blue Water, where I became an animation director for the first time. And after that was Otaku no Video.

Since Nadia was a TV series, I was one of many animation directors. But for Otaku no Video, there was only 2 animation directors, so I was happy to be chosen for that one. As for the Evangelion TV series, I was busy with a lot of other things, so I only contributed to a part of it, but I did have a lot of fun.

So just how accurate was Otaku no Video as a depiction of Gainax then?

It’s not wrong! Maybe it softened up our image a little. [Gainax] basically started as people in their early 20s in a nameless company making a movie, and all those people are basically big shots now, so that’s impressive.

You mentioned in an earlier interview about how courageous Wings of Honneamise was and how perhaps a project like that wouldn’t have been greenlit now. Do you think courage plays a large role in the creation of anime?

It’s really up to the individual, to personal feeling. Maybe I did have courage back then, but when you’re young, you just don’t think about things like that.

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ALTIMA Concert Otakon 2014

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Six hours ago, ALTIMA made a daring promise. The Japanese pop trio, responding to a question of whether they would ever cover a Run DMC song, boldly urged members of the press and public to attend their evening Otakon concert.

One hour ago, they delivered.

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Full of power, grace, and confidence, ALTIMA put on a dynamic performance – flitting about the stage, posing with each other, and swapping keyboards for guitars. They stopped at nothing to please the audience – dancing, strutting, jumping, and thrilling Baltimore with rousing renditions of Run DMC’s ‘Walk This Way’ and Joan Jett’s ‘I Love Rock n Roll.’ The audience responded with adulation – jumping out of their seats, waving colored glow sticks, and even running in place as Motsu trotted out Japanese dances for them to attempt.

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Everything was on the mark: the sound technicians, the lighting, the beat, and the cavorting performers. There was one time when a sound tech did not make an instantaneous adjustment, but it meant nothing next to the sheer energy and raw enthusiasm displayed by Motsu and Maon, set against the backdrop of digital pop provided by Sat.

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There are times in live performances where the human element falters, rendering the result less than a recording, and there are times when humanity rises to all challenges and creates a work of true beauty and matchless wonder.  At the end of the concert, Maon cried out that she would remember it for the rest of her life. This was no exaggeration.

Set list:

  1. I’ll Believe (Shakugan no Shana ED)
  2. Fight 4 Real (Strike the Blood OP)
  3. Mission Dispatch
  4. ONE
  5. Backfire
  6. Walk This Way (cover)
  7. I Love Rock n Roll (cover)
  8. Here We Are
  9. Indefinitely
  10. WISH I WISH
  11. CYBER CYBER
  12. (Encore) Burst The Gravity (Accel World OP)

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ALTIMA Press Conference Transcript: Otakon 2014

ALTIMA are a digital J-pop group widely known for making the Shakugan no Shana ED. They are:

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  • Maon Kurosaki – vocals – a self-described anime otaku
  • Mototaka “Motsu” Segawa – rapper – loves US dance/house music
  • Satoshi “Sat” Yaginuma – sound production; instrumentals

Motsu, you put the band together. Could you tell us why you felt compelled to work with these artists?

Motsu – At first . . . ? I love J-pop – and my old band, m.o.v.e., starting doing less digital J-pop. I found on YouTube that I could do digital J-pop with Sat, and we just needed a vocalist who was into it. We found her, and we were set!

Any funny or inspiring stories from the road?

Maon – In Thailand and in HK, the crowd had memorized the songs and sang with us! I felt that music connects us, even across distance, borders, and cultures.

Motsu – I love how loud the fans get in the US! It’s the best feeling, being cheered on like that.

Sat – We visited many places for the music videos and had a lot of experiences. It’s a real honor to be in the US.

You are each from different musical traditions. What is the concept of ALTIMA?

Sat – What we aim at is digital J-pop. I don’t know if you’d say digital pop exists elsewhere in the world, but digital J-pop is exactly what we want to do.

What artists inspired you?

Sat – Motsu~! (Grins across.)

Motsu – (Laughs.) (Pauses.) For me, as a rapper . . . Beastie Boys, 2Unlimited, house music . . .

Sat – Run DMC, Walk this Way!

Maon – For me, actually, a lot of anime artists! Minami Kuribayashi, Mizuki Nana, JAM Project – I found this style of music most interesting and I want to tell the world how wonderful it is!

Sat – I also manage FripSide . . . we were successful and I had the chance to work with Omura Tetsuya. I said, “I did it!” It really felt like a milestone in my life.

Maon – I also really respect Hamasaki Ayumi.

Sat – Hey Motsu – you’re in the same company as her, aren’t you? (laughter)

How do you deal with creative differences?

Motsu – Janken! (laughter)

Maon – Jan! Ken! Pon! (makes hand motions)

[Editor’s note: This is Rock, Paper, Scissors, which is ubiquitous in Japan.]

Sat – Seriously, though, we’re all in different age groups – 20s, 30s, 40s. We don’t really argue and we have no problem talking things over.

What are the greatest challenges you’ve faced in your music careers?

Motsu – Starting up this group, actually. Three years ago, not everyone was sold on this idea. We faced a lot of opposition. It was worth it though – we’re here now!

Sat – I likewise feel the greatest challenge was putting this group together. But I was a huge fan of Motsu already, so I knew I wanted to work with him!

Motsu – (Embarrassed) Oh, thank you. Thank you.

Maon – My own greatest challenge? Actually, it was stepping up and singing! I am really the introverted type; I love being inside playing dating simulation games, but when I discovered the world of anime music, I became passionate about sharing it with everyone. So stepping into the light was my biggest challenge.

You mentioned that Run DMC influenced you. Is there any chance we’ll see a Run DMC cover some time?

Motsu – Yes. Come to our concert tonight!

What’s your favorite swear word?

Maon – English or Japanese?

Motsu – Jikusho!

Bonus question: Where’d you get your shades? They’re very distinctive.

Motsu – It’s my own brand! Ghetto Blaster. So we could say I made them myself.

You move so fluidly! Did you have dance training, Motsu?

Motsu – I started out as a dancer.

Do you have a message for your US fans?

Motsu – You guys give us huge greetings when we come to the US. It’s great to have you cheering us on!

Sat – As the producer, let me say – we try for an unconventional style. I really want to see how fans react to it!

Maon – Even in Japan, it’s a rare opportunity to do everything raw. Here in the US, it’s an especially rare opportunity to bring you our raw sound, our raw voices . . . I’m looking forward to it!

Sat – I really hope we can spread exposure across the country to those who are looking for our sound. So I hope you guys can write good articles and convey our spirit to the world!

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How To Muddle A Rebellion: Space Pirate Captain Harlock (2013)

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Reinterpretation can often be an exciting, yet dicey thing, especially in regards to classic characters. And upon first catching the often breathtaking teasers for Shinji Aramaki’s opulent computer animated incarnation of Leiji Matsumoto’s ultimate superhero, there was already a sense that a die had been cast. That viewers were soon to be host to a darker, more action-oriented take on the revered space outlaw. And since many icons of comics past have recently seen themselves reflected upon through more challenging lenses, it seemed time to explore this spirit in a new, potentially exciting way. Which makes it all the more troubling to say that Space Pirate Captain Harlock is an ambitious, yet spectacular failure that never finds itself comfortable with this new sheen. It’s the very model of what some may dub as forced corporate tinkering, featuring the best money can buy. A souped up show vehicle with no real engine inside.

Set generations after humankind has left the cradle of Earth, and have long existed on planetary colonies elsewhere which have inevitably dried up. This inexplicable phenomenon leads to what historians call The Homecoming War, a conflict that saw millions of would-be returners unable to return to Earth. One hundred years after this costly war against the installed Communion leadership, Harlock and the crew of his legendary battleship, Arcadia have been fighting to return to Earth, even if it means to merely die there. The secrets of which lie in those fighting days, and perhaps will serve to undo the sins of the past. Meanwhile, the outer colonies dwindle as they are informed by Communion that Earth is seen as sacred ground, and cannot be repopulated.

The tale follows a pair of brothers, swearing an oath to bring down the seemingly immortal space pirate by way of sneaking one of them onto the legendary Arcadia. With the elder brother confined to a wheelchair, and connected directly to Communion’s high officials, it is up to fair-haired Yama(Haruma Miura) to take on the mission. And what he discovers upon becoming a crew member , are Harlock’s vast plans which include altering the now dwindling dominion of humanity in space, and resetting the clock to a time when all was not so lost. This “Genesis Clock” can almost instantly be interpreted as a means of nostalgia, whereas the fanatical high command seek to keep everything business as usual. These two brothers now see themselves at a crossroads as to where humankind could go. And boy, does the film never grant us any good reason for any of these choices. With a forced plot such as all resources outside of Earth are reaching dangerous lows, and a collective need to return should work poetically, but it never stops feeling forced.

Upon the Arcadia, Yama’s encounters with Harlock’s crew offer up reasons as to their defiance of his home government, which never convinces. Upon meeting crew members such as Kei Yuki(Miyuki Sawashiro), and Yattaran(Arata Furuta), we never feel the full breadth of what this means to anyone. Posturing precludes reason throughout Harutoshi Fukui and Kiyoto Takeuchi’s script, and it never becomes any clearer. Even the classic “outsider” in the ethereal alien, Miime (Yu Aoi) never grants us any better a picture as to what is at stake. In fact, the film’s title character, never gets more than a few moments to grant us something cool to look at, and never addresses what makes him so cool. It is completely unearned, and pretty much smugs all over the screen without any support. There is an almost passive aggressiveness being doled out with the character here, and it never works beyond a “deal with it” attitude. – Which is the worst thing one can do with such an icon.

We could talk all day about the film’s lack of plot clarity, and all the shifting regarding the story’s end game, and what it means for our characters. But the crucial problem that continuously dogs Harlock, is a severe dearth of character clarity. While some may adhere to what they know about the classic Matsumoto character, it is vital that any iteration retain such clarity for the ultimate story to uphold, revere, or even reflect upon him. And a great deal of the film immediately assumes that the audience requires less of this, and more an iconographic interpretation. Meaning that the imagery would sell him. And that this alone (that he is an operatic, brooding, romantic figure) is enough to carry an audience’s sympathy and support. What might have worked better here, is to use the world building as a means of winning us back into understanding Harlock’s tragic burden. But here we have a film where the title character never gets any real juice. And for a character as simple, this is a tragic mistake.

Having seen and loved many of Harlock’s adventures on film over the decades, it isn’t difficult at all to ascertain the kind of noble spirit he can be. So why is it that his big budget CG incarnation lacks any of his simple charm or sense of heroism? The film just plunks him down like an object, and we are expected to follow – no question.

As the film plods along, we are granted closer looks at the reasons behind the brothers’ mission, and how this run in with the Arcadia reshapes their views. And while this could easily have made for an interesting story, we are so bogged down by this lack of character clarity, and emphasis of plot rugby, that it never compels. After a while, all we can ascertain from these characters is that one looks like a young Harlock, while the dignitary brother is an ill-conceived sociopath. So much angst on display, and no real human drama driving it. It is so much that nearly everything outside of the mechanical design work of Atsushi Takeuchi feels overworked, and leaden. The film wants so badly to be taken seriously, but it garners none of the wistful charms nor emotional highs that adorned films such as Arcadia Of My Youth(1982), or the first Galaxy Express 999 features.

After a decade plus of productions like these, and one cannot help but come out and state that Japanese producers perhaps lack a certain grasp of balancing story with grand scale 3D computer animated projects. Unsure as to whether it happens due to a lack of proper prep time, or if they make creative decisions on the fly. Whatever the case, it is a trend that seems to allow so many of these films to be buried under the weight of their own self importance. They never seem to live beyond a need to be taken seriously via their heavy textures, and three dimensional panoramas. There is a deep need to justify the expense, and it often is the visual team’s cross to bear, as writing often takes a tragic backseat. Something that should never be the case with any production of this size. What seems to have happened here in particular, was a need to overwrite, to overemphasize. It is to the point that the film lumbers instead of soars. Baffles, instead of inspires. Too moody to be fun, and too self-conscious to be interesting. Space opera can be complex, but this is overcooked to the nth degree. You cannot Dark Knight such a romantic character unless he comes complete with morally complex baggage. Throwing it on just because that is what big films are doing today, is missing the point entirely.

It’s funny to think of this being released in the same year as a moody Superman reboot. In many ways, one can easily regard the classic Harlock as the Superman of japanese comics. And as such, he seems to have suffered a similar fate this time around. It’s a real shame, as his indomitable spirit should endure. Harlock is at his best when he sails the seas of freedom. Adding more to such simplicity just feels tacked-on. (not to mention dishonest)

The Joneses are simply not worth the backbreaking effort.

Through Older Lenses: Cosmos Pink Shock (1986)

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It’s the year 2206, and a bright pink spacecraft has made an unauthorized launch from Pluto Space Base #17, and is sporting its hyper rocket engines with intense haste. As authorities seek to control, and perhaps even down the runaway craft, a crucial baseball drama is unfolding. With perhaps the Tigers’ 200+ year losing streak at an end, their winning play is thwarted as the troublesome pink streak fouls up the game, rendering a mob of spacefaring fans ready, and eager to destroy the speeding interloper. Not even the denizens of Macross, or Yamato can stop this intergalactic bullet from causing all amounts of nuisance to all in her path. Seriously, she’s a real pain.

Such is the life of headband wearing, pendant-sporting Micchi, pilot of the Pink Shock. Her mission is not very complicated. And it isn’t concerned with your space wars, your losing streak, your culture. She’s having none of it. She’s seventeen years old, and speeds on for love. And not you, nor any militaristic regime can do anything to stop her from reclaiming it.

How is this hard for your to understand?

OVAs in the 1980s are pretty much a wasteland of VHS nonsense, often highlighted by your random Bubblegum Crises, or Megazone 23s, and offer very little in the way of viable historical context. Even in Japan’s anime on home video heyday, these were the shelf stocker equivalent to today’s Asylum Pictures release. They were a dime a dozen, and often made on the quick and cheap. New studios opening, and new studios closing. It was a new market, and something rife with mental images of airborne yen signs just itching for a slice of this new home entertainment pie. So why in the world do we want to talk about 1986’s Cosmos Pink Shock?

Quite frankly, because despite everything in it that is typical, there is also a potent, and perhaps even frightening sliver of prophecy embedded within. From the wet-wafer thin nature of the aforementioned “plot”, there is both a reverence for the era’s legendary love of space war tales, as well as the burgeoning of that now all too worn concept of moé. The show makes every effort imaginable to play into the fetish, and does everything possible to justify its existence. In fact, the entire point of Cosmos Pink Shock, is just that: “Space Wars are annoying, this is the era of the cute girl-STEP OFF.” It has no compunctions saying that the space heroes of the past will have to make way for all the petulant cuteness, as if the show itself were Noah’s dream of a flooded planet, and we had to prepare for the inevitable.

It even goes so far as to introduce a possible foil in the form of woman hating, Gatsupi. A handsome ball of noble whom the ladies like for his looks, but are constantly rebuffed by his declaration of disinterest. Even when the assumption is that of a slashfic narrative, he contends this isn’t the case. Yes, even fangirls of the 1980s were quick to assume this guy to be prime fantasy material. But this Sho Hayami-voiced character holds within a simple reason for his standoffish ways. Perhaps leave it to the newly captured Micchi, to weave her tale of woe, thereby thaw Gatsupi’s frozen heart?

You see, Micchi’s one true love, a boy she was fond of at AGE 4, was abducted by a UFO during the night of the matsuri. Yes. And noone seemed to remember who he was, nor was motivated at all to find him. So naturally, she stowed away on a space shuttle in hopes of finding him. Again. How is this not getting through? Are you just being stubborn?

Looking back at it now, it feels like this was a sentiment that had long been festering until it finally saw a ray of legitimacy with the original Superdimension Fortress Macross series. And from that point on, it became standard practice to keep that element as an integral part of the space war genre. That is until the conditions were right. Cosmos Pink Shock feels like a light handed back slap against the decade preceding it in all its need for hard edged militarism and samurai propriety. Featuring some neat character design work by the always terrific Toshihiro Hirano (of Fight! Iczer One & Vampire Princess Miyu fame), and some impressive animation direction by Keisuke Matsumoto & Yasuo Hasegawa, there is some visual charm happening here. Especially worthy of note are the scenes involving hardsuit armor and even a robot baseball game. There is much to see as mere distraction in Cosmos, that many may see as your typical benign japan toon, but there is just enough moxy, and outright raspberrying to all things Gundam and Yamato, to make it into something of a manifesto. A harbinger of the future.

A future that was barreling closer toward us.

Whether we wanted it..or not. Get out of the way.

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Oh yes, and it features quite a nod to fans of the Hanshin Tigers, granting it a Kansai aura that must have been bubbling in lieu of their once rumored “cursed” state. A running gag that screams “you had to be there”, but is mildly chuckle-inducing regardless.

Videos: Ami Koshimizu and Ryoka Yuzuki Fan Panel @ Anime Expo 2014

Ami Koshimizu and Ryoka Yuzuki–the voices behind Ryuko Matoi and Satsuki Kiryuin from Kill La Kill, respectively–took the stage at their fan panel at Anime Expo 2014 and gave a highly entertaining, energetic look at their work. We captured most of the panel on video!

Ryoka Yuzuki was especially lively, gladly doing her Satsuki voice as well as other characters such as Neco Arc from Carnival Phantasm. Most infamously, she repeated her “pigs in human clothing” line from Kill La Kill to the delight of masochistic otakus everywhere:

She also obliged a fan who always wanted to know what Satsuki would sound like if she had Neco Arc’s voice:

Ami Koshimizu, in turn, was also the voice of Maou in Maoyuu Maou Yuusha, and she happily provided her voice for a fan:

Here are some more things we captured–like Yuzuki declaring she likes doing it “soft and hard”:

And a couple of clips, one in which they declare that they woud like to see a Gurren Lagann and Kill La Kill crossover:

Interview: Yoshiki Sakurai @ Anime Expo 2014

We had the privilege of interviewing anime screenwriter Yoshiki Sakurai at Anime Expo 2014! Sakurai is perhaps best known for being one of the screenwriters for Ghost in the Shell: Stand Alone Complex, but he’s also done work for many other Production I.G. titles such as Seirei no Moribito and xxxHolic. More recently, he’s done screenwriting for anime films such as Redline and Giovanni’s Island, the latter which received the Jury Distinction Prize at the Annency Animation Festival.

Sakurai, trained as an economist and media environment scholar at Tokyo University, brings a genuine depth to his talk with us about the ideas behind “Ghost in the Shell” and other works, along with his thoughts about cyberpunk, the Singularity, and why the movie “Her” is so unoriginal! He also talks about his latest project, Giovanni’s Island, and how that film may help bring about the future of animation.

This interview was conducted in English, which Sakurai speaks with near-native fluency.

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