Why am I talking about this game on this website? Well, as I wrote previously, Final Fantasy VII played a large role in getting me into the anime scene. The JRPG, especially the Final Fantasy series, is an integral part of otakudom. Plus, I’ve been waiting for this game for months and haven’t been excited to play something for a long time. So I felt it was appropriate to write about this, the first new FF on a new platform, and see how the first few hours stack up thus far.
This article is, by the way, spoiler-free. Enjoy!
Going into this game, I knew several things:
- Many critics have panned it for being “too linear.” JRPGs are linear by nature, though, so this didn’t bother me too much. I’ve always played them for the story more than the gameplay.
- The battle system was radically different from earlier games–no more turn based, and it’s much more strategy-oriented with Paradigms and Roles and whatnot. To me, this didn’t sound all that different from FF12’s system, combined with the different jobs/roles found in FF9.
- Just before release I found out that the Japanese audio track was absent even from the PS3 version. This was disappointing, to say the least, and I braced for the worst.
Now that I’ve played through what essentially is the prologue (chapters 1-2), I can say the following about these three points:
- The beginning is indeed linear–literally. The action takes place on a literal straight line, as in the party walks down a narrow street/corridor with almost no branching. Later you enter a larger area but aside from a few treasure spheres there isn’t anything in the dead-end branches. There definitely isn’t much choice in the very beginning, but this didn’t bother me so much–after all, it’s a prologue.
- Square-Enix knew that the battle system was a big departure, so they’ve chosen apparently to serve it up in small doses. This makes most of the battles in the beginning trivial, often ending before I even pressed “X” more than a few times. It became rather tedious. Also, some of the tradeoffs–all health is restored at the end of each battle, but if the party leader dies so goes the whole team–don’t make a lot of sense to me. I got the impression that they were trying to be different for different’s sake. Perhaps as it gets more complex it will make sense.
- Most of the VA is actually decent–it’s definitely a big step up from FFX, which I found intolerable, and closer to the relatively good work in FF12. Vanille’s Australian VA was grating, though–she is clearly meant to be the genki-type girl that in Japanese would have that impossible-for-other-people high pitched squeak. Then again, it might be her character more than the acting; those kinds of characters are usually rather annoying in anime in general. It doesn’t help that she is paired with Shinji Hope, who at least sounds a little less grating than Spike Spencer did as Shinji–but boy does the whining get old fast anyway. “We could run away,” Vanille suggests to him at one point. You know the rest…At least, though, Hope has a good reason to feel terrible. (It’d be a spoiler to say why.)
I got a brief summary of the story prior to playing the game, so fortunately I wasn’t too confused by all the -Cies flying around: fal’Cie, l’Cie, Cie’th, Cie-Cie-Cie….but I could definitely see (HARHARHAR) where someone going into it blind would be confused. You pretty much need to read the summary found in the instruction manual and possibly even the strategy guide. As for the main story, so far it’s the standard melodrama complete with “NOOOOOO,” angsty protagonists with very fine hairstyles, and vague mutterings about Focus and Destiny–though the dialogue is above par for this genre much of the time. All you have to do is compare the writing and acting in the romance flashback here to the “romantic scenes” in FF8 to see the difference. It’s far too early to tell whether the overall plot will be of quality, though. Clearly, they want to build a rich, developed world (much backstory is contained in the Datapad, like in Mass Effect), and multiple games will be set in it. We’ll see how it fares.
- The soundtrack is uniformly excellent: stirring, quiet in the right moments, soaring in others. At last, the Final Fantasy games get real instruments rather than a console’s built-in MIDI chip, and the soundtrack does it justice. I almost don’t miss Nobuo Uematsu…except for the fact that the old Final Fantasy introduction, and the traditional victory music, is completely absent. Even when you beat a boss, like in Final Fantasy XII. Why? You might as well take away chocobos and moogles while you’re at it…
- The graphics, of course, are stunning, but that’s to be expected from a Final Fantasy game. It would only be news if it were less than spectacular. Cocoon seems inspired by Zion in the Matrix movies in part.
Overall, it was a pretty good introduction. It wasn’t quite as boring as other reviews have made it seem, but it did have some dull patches, and I don’t know enough about the characters to care about them too much yet. This being a 45 hour game (at least), though, there’s plenty of time to get to know everyone and to explore the world–and to finally see if I can become accustomed to the battle system. Having grown up on the turn based method it took me a while to wrap my head around FF12 and hopefully the slow pace of this new system’s introduction will help me become accustomed to it.