Category Archives: Video Games

escha_logy_first_ss(1)

Audio Review: Atelier Escha & Logy ~Alchemists of the Dusk Sky~ (PS3)

Atelier Escha & Logy_Final Box Art

Atelier: Escha & Logy ~Alchemists of the Dusk Sky~ was recently released in English by Tecmo Koei Games for the Playstation 3. Ray played through more than 60 hours of this Japanese RPG, and Mike sat down with him to talk about what he thought of the game. Is it enough to just create items, be kawaii, or is something more exciting and consequential necessary to keep up the player’s interest? Find out what Ray liked and didn’t like so much in this audio review!

Here are some screenshots and artwork from the game, which is available at most major outlets, including Amazon. (Full disclosure: we do get a little bit back if you buy it through this link. Support the site!)

Sony Entertainment rocks E3, declared the winner by the Internet

Editorial

PS4_4_610x407

After Microsoft’s spectacular blunder of a press conference last month, people were already saying that the PlayStation 4 was going to blow away the Xbox One.  And even after Microsoft tried to claw its way back from the hole they dug themselves into, with a decent showing of new games earlier today, Sony took full advantage of their competition’s previous stumble and blasted even further ahead, leaving Microsoft to eat their dust… Gran Turismo style.

And all with just three simple announcements.

1)      PlayStation 4 will play used games with no restrictions.

2)      PlayStation 4 does not have to be online.  Ever.

3)      PlayStation 4 will be $399.99.

It was the first two of these announcements where Microsoft epically opened their mouth and inserted their foot last month.  At today’s conference, they tiptoed around these issues and (smartly) focused on games to try not to raise the ire of the blogosphere.  Sony, on the other hand, while not giving a perfect conference, unveiled the PS4 and ended it with a three punch TKO sending Xbox One to the mat.

The conference started slow, with CEO Jack Tretton pushing the PSVita and PS3. While I appreciate that the PS3 is not being flatlined right away, I found it odd there was no announced price cut for the Vita.  Sony’s handheld is really suffering in sales at the moment, and a price cut would be a push in the right direction.  Also, for a system that has no killer app, the new games announced for it just didn’t excite me, or anyone else in the audience from what I could tell.  Instead, we are told how great Skype looks on Vita.  I don’t want to buy a handheld game system to use Skype.  My phone, laptop, PC, and toaster oven all have Skype on it.  I want killer games. I loved my PSP. I want to love Vita too. Give me a reason to love it, Sony.

After Vita, we were treated to a few fun announcements for PS3.  Puppeteer looks great.  Rain’s design has me intrigued.  And Gran Turismo 6? It’s for PS3, not PS4? Ok. Looks pretty, I suppose.

On to the meat and potatoes of the conference, where we finally got to meet the new Sony Parallelogram… er PS4.  First impressions (other than the parallelogram gag) were it looks kind of like the Xbox One.  It’s a black box.  Maybe the designers of both systems went to the same screening of 2001: A Space Odyssey before they went to the drawing board?  Also did you know the PS4 will play movies, does networking apps, and will do other movie things and blah, blah, blah, blah… SHOW ME GAMES!

Then the clouds parted and a beam of light shined through.  Someone was listening to me.  First out of the gate was what appeared to be a Steampunk infused Zombie/Monster game called The Order 1886.  Just the trailer was shown, not gameplay, but I definitely got a “Left 4 Dead in a Steampunk Victorian Era” vibe from it.  Also, airships.  Airships are cool.  The Order 1886 is part of a reported 20 new Sony IPs to be released within the first year of the PS4’s lifespan.  Some others include Killzone, Driveclub, Infamous, and Knack.

Moving on to the independent scene, Sony smartly announced that indie developers will be able to self-publish their games on PSN. They then proceeded to knock it out of the park showcasing a ton of these smaller titles, each with its own individual quirks and eye catching gimmicks. I will definitely be keeping my eyes on these, in particular Transistor and Mercenary Kings.

Now for third parties, where better to start off than with the current kings of disappointment, Square-Enix.  Director Tetsuya Nomura appears on screen to talk about Final Fantasy Versus 13, yet again.  How many years has it been since they announced this?  I mean seriously, Square.  Fool me once, shame on you. Fool me twice, shame on me.  Fool me three times… wow, that game looks amazing.  Is that actual game play footage?  Holy shit, is that Leviathan!?  No, no, no, there is no way it’s going to be this good.  It’s too good to be true.  Wait, what?! It’s not Final Fantasy Versus 13 anymore?  It’s Final Fantasy 15?!

Ahem.  Sorry about that.  Slight geek-out.  I promise it won’t happen again– Holy shit, Kingdom Hearts 3?!

And that’s when I blacked out for a few minutes.  I have been a die-hard Final Fantasy fan since I began gaming as a wee little Daniel, but it’s no secret Square’s recent endeavors have left me cold.  These trailers awakened my sleeping inner Square fan and made me feel all tingly and strange, as I’m sure it did to many of my fellow disenchanted FF franchise lovers.

After this, things were kind of a euphoric blur.  There was something about Assassin’s Creed, Watch Dog, and Mad Max I think.   All very exciting, especially Watch Dog.  Then Jack Tretton returned to the stage with his “Eat it, Microsoft” speech.  PS4 will have no DRM and fully supports used and rent/lent games.  The PS4 does not have to be online at all in order to work properly.  There was one minor hiccup, where it was implied that you would have to subscribe to PlayStation Plus to play multi-player games online, but I think we can forgive that.  Besides, Microsoft has done that from day one on the Xbox360, but still, it’s a small step backwards for Sony.

The speech was followed by a long-ish demo detour through Bungie’s new game, Destiny, and then they announced the PS4 price. $399.99. And internet exploded. It was the final KO punch of E3, with Sony knocking Microsoft (who had earlier announced an Xbox One price of $499.99) down for the count.

And that was it.  The execs dropped the mic and left the stage.  Sony was declared the winner of E3 by… pretty much everyone.

But wait… hey guys come back. You didn’t say when the system was coming out?  Later this year, but when exactly?  Guys?  Hey guys?

Oh well, I’m sure we will find that out soon enough.

So, fellow otaku and gamers, what do you think?  Decisive win for Sony?  Or is it still up in the air?  Let us know.  Anime Diet wants to hear your impressions so far.

 

Daniel is also very excited about the announced sequel to Mirror’s Edge, but since it wasn’t part of the Sony Press conference there was nowhere to mention it.

Review Symphonica: Grand Maestro

Happy Holidays… and Yay! This is a game for a classical music fan, and for people who love Taiko no Tatsujin, Dance Dance Revolution, Project Diva, or any other rhythm type game, should definitely try out this Square Enix product on the iOS market.

Before you purchase the full game of Spymphonica though, people can try the Prologue and 1st two chapters for free.

conducing

You play as upcoming conductor, Takt who leads the struggling Fayhormonica orchestra to overtake the musical town of Einsatz. You get to practice or move to advance your score. So as with other touch games, pretty much getting a good score is how accurate you are with completing the motions.

photo 4

The story is pretty short with only three side stores, and 13 chapters, which I played in a short amount of time. As you score higher, meaning being more beloved by audience, the levels get quicker and harder.

As a player you get to see an SD form of the orchestra, or images of the game in these type of photos that would happen as you play through an episode. Chroma.cc is attributed to being the artist company that illustrates Symphonica. There has been a recent update and the ability to add more music to the game play, but sadly no story with those updates. But for the chance to listen to famous classical pieces, and have fun.. is there any other option?

Introducing: Anime Diet Games

Play it right.

I’m pleased to announce the official opening of Anime Diet Games, a dedicated branch of the site dedicated to video games of all kinds! While we’ll always have a special focus on Japanese pop culture, we’ll be expanding into the rest of the gaming universe too with this new section. Of course, if you go to the section now, you’ll see that we’ve always talked about games every once in a while. But now we’ve decided to pick up our controllers and mash some buttons, so we can cover gaming with the same professionalism and brio that we’ve done with conventions, anime, and manga.

As for me—I wrote years ago that it was JRPGs that actually brought me into anime fandom, not the other way around. Perhaps some of you have had the same experience. We’ve already written about games like Final Fantasy XIII, Eternal Sonata, Alteil, and Skullgirls, and even have footage of Final Fantasy composer Nobuo Uematsu. The gaming culture is tightly linked to the rest of things we’ve always covered, and it’ll give us a chance to talk in depth about things that matter to fans and otaku outside of just the shows and the cons we watch and attend. (And those cons: the gaming cons, from E3 to PAX, are now on our radars!)

So visit our gaming section at the following links:

http://gaming.animediet.net

http://animediet.net/gaming

Stay tuned folks. We’re about to get busier. As an ill-localized anime title put it: asobi ni iku yo (let’s play)! *

 

A Valentine’s Gift from Skullgirls

Yesterday was Valentine’s Day and the nice people over at Autumn Games and Reverge Labs have sent over a special treat for all you Anime Dieters eagerly anticipating the release of their fighting opus, Skullgirls …

Here comes a new challenger!

Valentine is the newest character revealed for Skullgirls.  She’s a deadly ninja nurse, and the lone survivor of a group of Anti-Skullgirl lab operatives.  However, don’t let her benevolent nurse appearance fool you.  Valentine has switched sides and now serves the Skullgirl willingly, carrying out her master’s duties and striking at her foes from the shadows.  Not much is known about this secretive fighter, only that she is as deadly as she is beautiful.

A long rumored character that has now officially been added to the roster for this highly anticipated game, Valentine is sure to become a fan favorite in this epic 2D fighter.   How many more characters will we see before the official release later this year?

Skullgirls releases early 2012 for PS3 and XBOX360.

You can find more news, sneak peeks, and exciting announcements at the official Skullgirls and Reverge Labs websites.

Publisher: Autumn Games
Studio: Reverge Labs
Genre: 2D Fighting

Nobuo Uematsu Q&A at Otakon 2011 – Video

Ever wanted to see Nobuo Uematsu, the legendary soundtrack composer for the Final Fantasy games? Our friends and partners at Dragonfish Films caught him at a Q&A session at Otakon 2011. He was only at the convention for a single day, and this is one of his rare public appearances in America. And now you can watch it. Check it out!