Spoiler alert. Continue reading Sacchan’s apocalypse: Promised Land = Yuri
Spoiler alert. Continue reading Sacchan’s apocalypse: Promised Land = Yuri
“Dedicated to all pioneers..”
A wink to both the past, and maybe things to come?
It’s a difficult thing, topping what many consider to be a genuine cultural milestone. So many variables to be concerned with as markets feel the pressure for more of the same, but beefed up for the next go-round. One might almost consider it (often have) something of a fool’s errand, an exercise in futility. It’s rare that a well can be revisited, and improved upon with new vision and energy potent enough to become its very own entity. So when we look back, and consider what did exactly happen when the Macross franchise entered the 1990s, we can see both a medium come of age, and a seemingly niche-minded universe find its footing with purpose. The big budget (for its time) Macross Plus OVA series made its debut in August of 1994, featuring the talents of series co-creator, Shoji Kawamori, a young, eager Shinichiro Watanabe, Gainax designer, MASAYUKI, with a screenplay by Keiko Nobumoto. In an era where anime productions for straight-to-video fare were rarely if ever larger than say that of Yasuhiro Imagawa’s Giant Robo, this was something of a creative gauntlet. In an era where budgets for TV anime were beginning to look dire, the OVA was suddenly flirting with grandeur.
Planet Eden. Year: 2040
Brash ace pilot, Isamu Dyson is newly assigned to the hallowed New Edwards base in hopes of keeping the hot headed hotshot from causing UN SPACY further trouble. Upon arrival, he is informed that he is to participate in Project Super Nova, where two upcoming Valkyrie models vie for a spot in the future of aerial mecha combat. Having been an Eden native, Isamu’s return makes for a queasy reunion upon discovery that his competing pilot is none other than his one-time half-Zentraedi best buddy, Guld Goa Bowman. Still fuming after an incident that ruptured this once close bond, tension only rises further upon the arrival of shared childhood friend Myung Fang Lone, now producer to the galaxy’s most beloved idol singer- the virtuoid idol, Sharon Apple. The moment all three are reunited upon Star Hill, it’s very clear that the animosity from days long past is still raw. And despite the once aspiring singer’s position as the digital chanteuse’s producer, the role is closer that of puppet master, controlling Sharon’s performances via her still bruised mind. Further fueling the competition back at the base, the rivalry begins to take on dangerous dimensions as Myung’s scarring memories of those days seem to be creating a bit of a problem. An illegal AI chip has just secretly been installed into the virtual singer’s CPU, making her an interloper of the most terrifying kind.
Echoes of Top Gun aside, what truly sets this entry apart from the classic Macross mold is the eschewing of a star-spanning space war, and a greater focus on the inner lives of the story’s central leads. At the time it was a startling branch away from an already familiar formula, and it makes for what remains the most psychologically complex Macross to date.
In fact, the central theme this time around shifts the needle away from culture, and onto our increasingly tenuous relationship each other, despite all the advancements surrounding us.To best share feelings on this theme, it’s time to share a few thoughts regarding Plus’ central love polygon. (Yes. We have shot well past the classic Macross love triangle, and have landed somewhere altogether new for the time. Needless to say, it get a little..complicated.)
It’s still pretty fascinating to experience a character like Guld in something like this. While he carries with him an often proud stocism, he is also carrying within this need to be redeemed. While he has excelled as a solider and pilot, there is something very dark and unresolved beneath being his well regarded exterior. Indeed, there is a heroism about him. But lest the truth sees itself through, this painful hurdle might never be passed. He could so easily have been written and directed as a one-dimensional obstacle, but instead it’s a dynamic portrayal of rage versus serenity.
As for Myung, we have the first deconstructive Macross lead in the guise of an idol who never shined. The story hinges intensely upon her as one who saw herself become a part of the literal idol machine. Staying far from old friends, playing behind the curtain. Matters come to a head when fate intervenes, pressuring her to reveal more and more of herself before lives are further damaged. And outside of these painful memories, none of it is truly of her doing. She is fallen by way of a most simple, yet wholly destructive secret. And as such, is one of the first truly postmodern anime characters this side of an Ikari.
Cocky, hotheaded, clueless Isamu. What to say about him? Save for him being the ultra-classic Tom Cruise archetype, he is also perhaps one of the best avatars for unbridled arrogance in anime history. Outside of his love of flying, the guy is hopelessly simpleminded. He found his passion at an early age, and not much has evolved since. More than anything, he is less the central character, and more a sounding board whom everyone else bounces off of. More an audience surrogate than an actual character, Mr. Dyson is little more than a likeable fool right out of a 1990s arcade game.
Going to go ahead and admit it. If there is any character I feel the most empathy for in all of Plus, it’s Lucy McMillan. She was just part of the YF-19 research team, doing her part for the betterment of technology, and got herself hung up on an overgrown twelve-year-old fighter jock. No intention of trouble whatsoever. Save for one understandable act of selfishness, there is much to consider regarding this character despite her brief screentime. She merely wanted to care for a guy, and was subsequently dumped for someone who likely was far from ready to pick up from where they left off. Taste in guys notwithstanding, she comes from a more direct place than most of the leads, and learns a harsh lesson as a result. Talk about your collateral damage.
Lastly, what words can best be shared to encapsulate the conceptual leap that is Sharon Apple? Japan and the otaku dream of a virtual singer have shared DNA for quite some time before Hatsune Miku and her kin graced monitors, and car commercials everywhere. In fact, it feels very much like a straight up creative trajectory, like it was destined into existence. Anime had already been tinkering with the idea of a computer generated idol, most notably so in the classic AIC video series, Megazone 23. But when many of the same minds behind Macross and Megazone took the jump into CG enhanced animation, the timing never felt more right to create a character so definitive of her time. From large scale holographic performances, to virtual stalking, Sharon remains one of the most indelible idol characters of all time. And yes, we did just say stalking because for a being created out of code, there is an unprecedented complexity to her that is often overlooked. Long before Spike Jonze’s poetics regarding us and our technology, Sharon represents the glory and the fear of melding our worlds. While she draws us in with her abilities, there is certainly no shortage of disturbing behavior coming out of her. She is a Descartian dream gone south. Such power with such insatiable curiosity, and such a broken sample of a mind to work with. And therein lies the tragic majesty of Sharon Apple-none of it is really her fault. She is but a mere reflection of us.
Combine all the drama with some of the very best mecha and dogfight animation in a medium’s history, and you have a striking, nuanced entry in what has long been seen as an otaku evergreen . With Nobumoto and Watanabe added into the mix, there is a sobriety to the storytelling that was new to the Macross brand. (something only peripherally attempted by Kawamori’s later entry, the often-ignored, Macross Zero) With characters like Isamu, Guld, and Myung fighting amongst themselves, the war is an intimate one with a potential for many affected bystanders by way of some serious hardware (and software?). Like many of the great filmed fantasies, there is a careful blending of grand scale action with complex characterization. And within what is ostensibly a movie-length work, it’s a balancing act that hits far more than misses.
When looking deeper into the unique heart of Macross Plus, one can see a thematic throughline regarding increased connectivity between humans and machines. It could be argued that Plus is more concerned with our own will to allow technology to stand-in for our own crucial decision-making methods. While a great many shows of the time bore a more technophobic slant, there seems to be a greater emphasis on human flaws that allow certain problems to arise. This is emphasized via the character of ace pilot, Guld, who’s half-Zentraedi blood leads to an often violent temper, we witness him downing pills to bring himself back to the tranquil person required to fly an experimental machine. Nobumoto’s script harbors a love for people connecting directly, but an equal fear that equates retreating into realms of the virtual with impending disaster. Almost like a warning as the internet was gathering steam as an information and communications resource in the early 1990s. And considering the unprecedented vision of cultural pluralism on display in this series, it’s a concern that remains as prescient now as it did then. It almost feels like a pointed response to the gap that was inevitably closed in the original series. Now that culture has bound us together, now what? While it isn’t spelled out directly, it is haunting every moment of the OVA.
Closer together. Further apart?
The great concern for tech working as a stand-in for our often broken selves is ever at the human core of Plus. For all the archetypes that tend to populate the Macross universe, this is perhaps the one incarnation that chooses challenging characters with unlikeable traits over your typical romantic heroes and idols. The entire show reminds us that despite the advances happening around the principle characters, the peril of machines is simply that they will not stop where we might. Possibly a dated notion, but a potent one nonetheless. One of many firsts for the franchise.
And speaking of firsts, it even went so far as to be one of the first anime releases to have original soundtrack albums distributed in the US via JVC, which was how I was introduced to the music of one Yoko Kanno. Picked up a copy of this from my local outlet, and was instantly enamored with it. As ambitious as the world Kawamori and Watanabe were aiming to achieve, it’s the musical character of the show that makes for the full range iconography of Plus. For these ears, what makes a truly classic soundtrack is an intrinsic understanding of a film’s world and characters. And there isn’t a single track in all of Plus that feels out of place with the universe, or its leads. It promises a new, more nuanced worldview, and it delivers with a rare sense of playfulness and grandeur. From orchestral, to Badalamenti-esque bits of atmosphere, to experimental electronica of the day, Kanno’s work on Plus is the kind of debut work that could very easily signal a one-and-done scenario. The very best of one’s compositional prowess on display for one big splash, never to be equaled. To this day, it remains something of a major accomplishment for anime music, and a personal favorite.
And yet it was only a mere hint of what was just around the bend..
One of the earliest examples of iconic sell-thru anime on the VHS market, Plus reeks of artistic ambition rare for the format. I fondly remember seeing these Manga Video releases adorn the shelves of Circuit City stores, not to mention your local Sam Goodie locations, and was long a darling of rental outlets such as Blockbuster and Hollywood video. Produced with enough budget and panache to compete with even big movie fare, retailers saw Macross Plus as something of a bright spot in the then just piercing-the-surface American anime market.
It’s very rare when anime squares off beautifully with Hollywood quality storytelling, but it has happened. Through Kawamori and Watanabe, we were able to see what was truly possible. Yearning for something beyond anime’s reputation is always something worth hoping for. And Plus remains a potent, indelible reminder of what can happen when a medium shoots for the stratosphere.
True pioneers aim to do nothing less.
Mahouka no Rettousei. OMG, that OST or BGM of dance party scene in ep 18, what’s the name of this anison (anime song)? Continue reading Mahouka’s moeromantic jazzy anison, I really wanna have imouto!
Yoshiki began by plugging his upcoming Madison Square Garden concert. A video recap of his past exploits played, exploring the dichotomy of his soul – a drum smashing rock iconoclast; a classically trained pianist who composed and played for the Emperor of Japan’s ascension anniversary. Who was the real Yoshiki? Neither? Both? Some impossible in-between? The video was frenzied, even messianic in its undertones, as he was quite literally borne aloft by his fans at prior concerts.
After a brief chat about Hige’s death and the breakup of X-Japan, it was on to the songs. Yoshiki was very much turned out in classical style for this – a Shigeru Kanai piano, a flaring wool long coat, sunglasses, and his trademark leather pants combined with royal blue lighting to give him the look of a maestro.
The three violinists and cellist who accompanied him (the “Yoshiki Sextet”) were good but not mirror-perfect; a minor mismatch in note timing at a transition in ‘Anniversary’ was noticeable but not fatal to the performance. Perhaps no one noticed more than Yoshiki himself, as the camera caught him grimacing and he apologized for nervousness immediately after the song concluded.
As expected, soaring piano riffs dominated the packed hall. Yoshiki was very much a performer, content to play his role. He announced his protégé, Katie Fitzgerald, a former Otakon attendee. Together they debuted ‘HERO,’ the new Saint Seiya soundtrack song. For darkness and light, for its rich depths and the majesty of its soaring heights, nothing could match the piano work in ‘HERO.’ However, Katie’s performance, while technically proficient, failed to engage with its harrowing tale of cutting and suicide attempts. There was no daring in her vocal range, in her slow and steady progression through classic themes of unrequited love and abandonment. All of Yoshiki’s cunning and craft, though they were in full force, could not make up for the lack of authenticity with which she sang loss.
The English version of ‘Tears’ was more emotional, but baffling in its differences with the well-known Japanese. Long-time fans will recall that Yoshiki suffered a difference of opinion with other members of X-Japan in that he wished to Anglicize the lyrics of X-Japan songs to appeal to the international audience. By the time he closed on ‘Endless Rain,’ however, nostalgia was in full force, with a good chunk of the audience softly echoing the chorus.
The remaining members of X-Japan appeared on stage briefly during ‘Kurenai,’ but seemed to be there only to tease the audience, promising a full appearance during the upcoming Madison Square concert. As such, this was both more and less than an X-Japan reunion concert: Yoshiki was its clear focus.
The genius of Yoshiki really lies in his exacting precision combined with a menace that speaks of hidden depths. The way he can over- or understrike notes, remaining within the acceptable range for the piano while hinting at more, is surely not something to be replicated by lesser performers. It may be that they lack the essential tension of conflicting forces that seems to always accompany him.
We had the privilege of talking to prominent voice actress Saori Hayami, who is best known today for her role as Miyuki in Mahouka (The Irregular at Magic High School), as well as Ayase in Oreimo, Sawa in Tari Tari, and many other leading roles.
You decided to become a voice actress in elementary school. Why did you decide to pursue that so early in your life?
Well, looking back—I really did start very early! But I think that was the time when I had the most energy about my dream. I didn’t think so much about the process of getting used to it, but I was thinking more like “Oh, there is this kind of job. Wow, it must be fun!” So I decided very quickly to pursue it that way.
You play piano and draw well, we heard. Have you ever won any awards for them?
(Laughs.) I never actually entered a contest, but I did have piano recitals. As for drawing, as you might have guessed from my laughter….I’m really not that good at it. But when I was in elementary school, I had private drawing lessons and the drawings from those lessons were shown at the Ueno art museum. I mentioned that once on a radio show, and for some reason that was picked up and included as part of my profile. But my drawings are totally opposite from the ones you might imagine.
You’re very modest.
See, the picture I drew was like this boxy square building on this size of paper with eight windows on it. It wasn’t very good, and I was rather bad at it, but it entered the museum. I’m still wondering, what was all that about?
You like “Aibou,” a detective drama. Why do you enjoy police dramas like that?
I’ve liked detective dramas since I was a kid. In Japan there are a lot of two hour dramas, and I was watching them from my early childhood. [In fact] I watched them more than anime. So, I feel really close to them, and that has culminated in Aibou somehow.
So every once in a while, during the noontime program, I saw a rerun of Aibou and thought, “oh, this is interesting.” And that happened many times, and so I finally started watching the show. I could go on and on about it…so what appealed to me about Aibou? Maybe the kizuna (special bond) the characters shared. And the side characters around them are deep too, and that’s what I liked it about.
In Mahouka, you play a sister who has strong emotional feelings toward her older brother. They almost act like lovers. What’s your opinion on brother/sister relationships in anime?
I don’t have brothers or sisters—I’m an only child—so I don’t know what it’s like to have siblings at all, let alone falling in love with them! I can imagine if I had a brother, but to fall in love with him, I couldn’t ever see that in my life. Still, my close friends who have siblings don’t think they can have romance with their them, so perhaps if I ever had a brother, I don’t think I would have romance with a him either.
Yoshiki, joined by fellow X Japan band members Pata (guitar) and Heath (bass), gave a press conference at Otakon 2014. This is the transcription of that event, edited for clarity. (Yoshiki spoke in English throughout so it is not filtered by translation.) Our photographer Shizuka was on hand to take pictures and to ask a question as well.
X Japan will be performing at New York’s Madison Square Garden (MSG) on October 11, coinciding with New York Comic Con.
Will another world tour be able to follow [the MSG show] within the next year or sometime in the foreseeable future?
Yoshiki: Yes, we are actually going to be announcing some future shows at MSG, but right this moment, we just concentrating on MSG. MSG, MSG, MSG. (laughter)
Are these shows to promote your album, or are these just great opportunities for X Japan?
Yoshiki: Well, we haven’t released an album in a long time, though we released a compilation CD just a few months ago. About 22 years ago, we had a press conference in New York at Rockefeller Center when we signed with Atlantic Records. That was supposed to be a big deal, we were then supposed to release an album, but a lot of things happened. So, 22 years later, we come back to New York and are playing a show. I can’t really tell you why we’re doing this MSG show, but you are going to know soon. There is something going on. Yes.
Yoshiki, you’ve been involved with charity projects, such as the Red Cross for tsunami relief. Can you tell us a little about what you’ve taken away from those experiences and whether you have any projects like that planned for the future?
When I was 10 years old, I lost my father to suicide. So I had a pretty depressed childhood. So I kind of understand the pain children have, so several years ago I decided to create my own charitable foundation. I try to support children who have that kind of pain….Unfortunately right after I established my foundation, there was the big earthquake that happened in Japan. At that moment I concentrated and focused on that, to support victims of the earthquake and tsunami. When you save people, I also feel saved for some reason. It’s like I want to keep doing this for the rest of my life, just at my own pace.
Yoshiki, you’ve been touring Yoshiki Classical…I was wondering how preparing for that differs from preparing for X Japan.
Pata: Maybe the same thing. I just play guitar. (laughter)
Yoshiki: X Japan is pretty much my life. Everything else is like a side project. Even on my classical tour, when I went to many countries and places, I said, “X Japan is my life.” It’s not like we’ve been doing different projects and coming back to this…it’s not like we just got back together and played….[X Japan] just runs in my blood. X Japan is more than a project. It’s our lives.
How did you first find out about Otakon, and what made you come back again? Also, what are your thoughts about Baltimore as a city?
Yoshiki: because you guys are so cool! (Laughter) Yes, I cam here for the first time in, what, 2008? 2007? 2006. Wow, that’s like 8 years ago! So that means Otakon was my first convention experience. At that time, I wasn’t even doing X Japan and I wasn’t even talking to Toshi. Since then a lot of things have happened. We didn’t know we had that many fans in America, or even outside of Japan, so we started finding out that whoa, people throughout the world have started listening to our music. It was so cool surrounded by these people.
This is our third time in America though, in 2010 we played at Lollapalooza. So 2006, 2010, 2014…I’m going to be here in 2018 then. (Laughter) Every four years, like the Olympics.
All your friends call you a “vampire” and that you should play Lestat in a movie. When are you going to do a vampire-themed rock opera?
Huh, good idea. I think I have a split personality about some things. Sometimes I’m called a vampire, sometimes I’m Yoshiki, sometimes I’m a character called Blood Red Dragon, created by Stan Lee…. Wherever I am, struggling during the Yoshiki Classical World Tour over 10 countries, I always stayed up nights. It’s something vampirish…I’m only half joking, half serious. Sometimes I say I’m half Japanese, half vampire, something like that. I just love the image of the vampire, you know. So yeah…it’s a good idea to create a vampire rock opera. That’d be cool.
(Our question.) You’re not just a musical icon but also a fashion leader. How do music and fashion relate for you?
Before my father died, he used to own a kimono shop, a Japanese traditional clothing shop. I grew up in that kind of environment, so I was always surrounded by kimonos. When we started X Japan, we put on a lot of interesting clothes and makeup, and dyed our hair red and purple. So fashion and music are inseparable, at least to us. Fashion is music, music is fashion, so it’s very natural to have both. Everything came very naturally.
Now I have a YoshiKimono clothing line. Actually, I’m going to be debuting the YoshiKimono Tokyo Collection 2015.
You’ve been involved in a lot of different collaborations–credit cards, wines, just to name a few. What other products would like you to release in the future?
I would like to do something more musical as well. Actually there are a few more projects coming that are very musical. My main focus is music. Everything else is like a hobby. I’m planning several more press conferences, so I can’t talk about it yet…
(To Heath) We saw a video once in the past. It was Phantom of the Opera styled, you were in a cage coming down, you had people doing robot dances around you, and there was an incredible bass solo…will you ever do something similar to that again, especially in a venue like MSG?
Heath: I think that rock needs something very shocking, both visually and musically…that is rock, that is X Japan. MSG has shock to it that is not like something before, so I’d like to do a new kind of shock there. In the near future, please look forward to it.
Have any of you have had memorable experiences interacting with your fans?
Yoshiki: We’ve been around for a long time, and we’ve seen a lot of bands come and go. When you are on top of the world, sometimes you don’t realize–some bands think they are the best, but, we exist because of fans. There are no bad fans or good fans, we really care about all of them…because there were fans, X Japan reunited. Without fans, we couldn’t have reunited after all those tragedies happened to our band. We actually thank every single fan. Of course, sometimes we bump into some crazy fans too, but yes…
Some of the songs on Yoshiki Classical were previously released and performed with vocals. (For example, “Amethyst” was originally written for Violet UK.) How are you able to convey the messages of the original vocal version of the songs in the instrumental version?
“Amethyst” was classical from the get go, so I didn’t write lyrics first…I wrote the lyrics later. What happened was, we had an incident at a Tokyo amusement park–an X Japan event. At that particular attraction, my classical music was playing. One of the old members, Hide, said, “What is this song? This is one of my old compositions. We should use this at the Tokyo Dome for X Japan’s opening.” Like, really? I didn’t even think about that. Then, that was the the beginning of using “Amethyst” at the Tokyo Dome X Japan show.
As long as there is a great melody, we can put some nice lyrics on top of it. X Japan songs can be instrumentals, with or without lyrics. I think about melody first.
We had the privilege of interviewing longtime animator, character designer, and animation director Hidenori Matsubara. A longtime colleague of Hideaki Anno, he’s worked on most major Gainax projects as well as the recent Evangelion Rebuild movies. His work goes back to the late 1980s and includes titles like Oh My Goddess, Steamboy, and the upcoming film At the Corner of the World.
This transcript is based on the on-site translation, and has been edited for clarity.
Computers have changed the animation process a lot. What are some of the benefits of using digital and what was it like using a computer to do animation for the first time?
[With digital processing,] I guess there is less deterioation in the final processing. Before, when art was transferred to a cel, there would be some decay. That’s the best part [of using digital]: there is no more shifting of the art when it’s transferred to celluloid. There’s no more dust, no more scratching. Before, there used to be this gigantic camera that takes a picture of the cel, but with computers there’s a lot more freedom of expression.
As for modern techniques, it’s more like I didn’t have a choice, so I just went along with it. One day in 2000-2001, when doing illustrations for magazines, I was given the company’s final celluloid. That was it for cels; there was just no choice.
Has the use of digital processing changed his own day to day work greatly?
It hasn’t really changed. For me, it’s still pencil and paper. Some people work on tablets and with the computer, but I haven’t. I never tried it, so I don’t even know if it it’s easier or not.
Do you think one man animation projects like Makoto Shinkai’s Voices of a Distant Star are where things are headed in animation? Or is this a temporary thing?
That type of person and production exists, but there’s a variety of productions out there too. [After all], Shinkai works on regular anime now. Everyone’s different; like, Shinkai is really into doing backgrounds himself, whereas [Hideaki] Anno likes doing the layouts himself. Each director has a way of doing things. It’s not like a self-animation would be the only thing out there.
Speaking of Anno, you’ve worked with him for a long time. How has Anno changed or stayed the same over the years?
Nothing’s really changed. He’s like a big shot now, but basically nothing’s changed.
What was it like working for Gainax in its early days?
I started [at Gainax] on Wings of Honneamise; I was a total newbie back then. Then I was an in-betweener, and promoted to key animator for Gunbuster—which was Anno’s first directorial work. After that there was Nadia: Secret of Blue Water, where I became an animation director for the first time. And after that was Otaku no Video.
Since Nadia was a TV series, I was one of many animation directors. But for Otaku no Video, there was only 2 animation directors, so I was happy to be chosen for that one. As for the Evangelion TV series, I was busy with a lot of other things, so I only contributed to a part of it, but I did have a lot of fun.
So just how accurate was Otaku no Video as a depiction of Gainax then?
It’s not wrong! Maybe it softened up our image a little. [Gainax] basically started as people in their early 20s in a nameless company making a movie, and all those people are basically big shots now, so that’s impressive.
You mentioned in an earlier interview about how courageous Wings of Honneamise was and how perhaps a project like that wouldn’t have been greenlit now. Do you think courage plays a large role in the creation of anime?
It’s really up to the individual, to personal feeling. Maybe I did have courage back then, but when you’re young, you just don’t think about things like that.
Six hours ago, ALTIMA made a daring promise. The Japanese pop trio, responding to a question of whether they would ever cover a Run DMC song, boldly urged members of the press and public to attend their evening Otakon concert.
One hour ago, they delivered.
Full of power, grace, and confidence, ALTIMA put on a dynamic performance – flitting about the stage, posing with each other, and swapping keyboards for guitars. They stopped at nothing to please the audience – dancing, strutting, jumping, and thrilling Baltimore with rousing renditions of Run DMC’s ‘Walk This Way’ and Joan Jett’s ‘I Love Rock n Roll.’ The audience responded with adulation – jumping out of their seats, waving colored glow sticks, and even running in place as Motsu trotted out Japanese dances for them to attempt.
Everything was on the mark: the sound technicians, the lighting, the beat, and the cavorting performers. There was one time when a sound tech did not make an instantaneous adjustment, but it meant nothing next to the sheer energy and raw enthusiasm displayed by Motsu and Maon, set against the backdrop of digital pop provided by Sat.
There are times in live performances where the human element falters, rendering the result less than a recording, and there are times when humanity rises to all challenges and creates a work of true beauty and matchless wonder. At the end of the concert, Maon cried out that she would remember it for the rest of her life. This was no exaggeration.
ALTIMA are a digital J-pop group widely known for making the Shakugan no Shana ED. They are:
Motsu, you put the band together. Could you tell us why you felt compelled to work with these artists?
Motsu – At first . . . ? I love J-pop – and my old band, m.o.v.e., starting doing less digital J-pop. I found on YouTube that I could do digital J-pop with Sat, and we just needed a vocalist who was into it. We found her, and we were set!
Any funny or inspiring stories from the road?
Maon – In Thailand and in HK, the crowd had memorized the songs and sang with us! I felt that music connects us, even across distance, borders, and cultures.
Motsu – I love how loud the fans get in the US! It’s the best feeling, being cheered on like that.
Sat – We visited many places for the music videos and had a lot of experiences. It’s a real honor to be in the US.
You are each from different musical traditions. What is the concept of ALTIMA?
Sat – What we aim at is digital J-pop. I don’t know if you’d say digital pop exists elsewhere in the world, but digital J-pop is exactly what we want to do.
What artists inspired you?
Sat – Motsu~! (Grins across.)
Motsu – (Laughs.) (Pauses.) For me, as a rapper . . . Beastie Boys, 2Unlimited, house music . . .
Sat – Run DMC, Walk this Way!
Maon – For me, actually, a lot of anime artists! Minami Kuribayashi, Mizuki Nana, JAM Project – I found this style of music most interesting and I want to tell the world how wonderful it is!
Sat – I also manage FripSide . . . we were successful and I had the chance to work with Omura Tetsuya. I said, “I did it!” It really felt like a milestone in my life.
Maon – I also really respect Hamasaki Ayumi.
Sat – Hey Motsu – you’re in the same company as her, aren’t you? (laughter)
How do you deal with creative differences?
Motsu – Janken! (laughter)
Maon – Jan! Ken! Pon! (makes hand motions)
[Editor’s note: This is Rock, Paper, Scissors, which is ubiquitous in Japan.]
Sat – Seriously, though, we’re all in different age groups – 20s, 30s, 40s. We don’t really argue and we have no problem talking things over.
What are the greatest challenges you’ve faced in your music careers?
Motsu – Starting up this group, actually. Three years ago, not everyone was sold on this idea. We faced a lot of opposition. It was worth it though – we’re here now!
Sat – I likewise feel the greatest challenge was putting this group together. But I was a huge fan of Motsu already, so I knew I wanted to work with him!
Motsu – (Embarrassed) Oh, thank you. Thank you.
Maon – My own greatest challenge? Actually, it was stepping up and singing! I am really the introverted type; I love being inside playing dating simulation games, but when I discovered the world of anime music, I became passionate about sharing it with everyone. So stepping into the light was my biggest challenge.
You mentioned that Run DMC influenced you. Is there any chance we’ll see a Run DMC cover some time?
Motsu – Yes. Come to our concert tonight!
What’s your favorite swear word?
Maon – English or Japanese?
Motsu – Jikusho!
Bonus question: Where’d you get your shades? They’re very distinctive.
Motsu – It’s my own brand! Ghetto Blaster. So we could say I made them myself.
You move so fluidly! Did you have dance training, Motsu?
Motsu – I started out as a dancer.
Do you have a message for your US fans?
Motsu – You guys give us huge greetings when we come to the US. It’s great to have you cheering us on!
Sat – As the producer, let me say – we try for an unconventional style. I really want to see how fans react to it!
Maon – Even in Japan, it’s a rare opportunity to do everything raw. Here in the US, it’s an especially rare opportunity to bring you our raw sound, our raw voices . . . I’m looking forward to it!
Sat – I really hope we can spread exposure across the country to those who are looking for our sound. So I hope you guys can write good articles and convey our spirit to the world!
Reinterpretation can often be an exciting, yet dicey thing, especially in regards to classic characters. And upon first catching the often breathtaking teasers for Shinji Aramaki’s opulent computer animated incarnation of Leiji Matsumoto’s ultimate superhero, there was already a sense that a die had been cast. That viewers were soon to be host to a darker, more action-oriented take on the revered space outlaw. And since many icons of comics past have recently seen themselves reflected upon through more challenging lenses, it seemed time to explore this spirit in a new, potentially exciting way. Which makes it all the more troubling to say that Space Pirate Captain Harlock is an ambitious, yet spectacular failure that never finds itself comfortable with this new sheen. It’s the very model of what some may dub as forced corporate tinkering, featuring the best money can buy. A souped up show vehicle with no real engine inside.
Set generations after humankind has left the cradle of Earth, and have long existed on planetary colonies elsewhere which have inevitably dried up. This inexplicable phenomenon leads to what historians call The Homecoming War, a conflict that saw millions of would-be returners unable to return to Earth. One hundred years after this costly war against the installed Communion leadership, Harlock and the crew of his legendary battleship, Arcadia have been fighting to return to Earth, even if it means to merely die there. The secrets of which lie in those fighting days, and perhaps will serve to undo the sins of the past. Meanwhile, the outer colonies dwindle as they are informed by Communion that Earth is seen as sacred ground, and cannot be repopulated.
The tale follows a pair of brothers, swearing an oath to bring down the seemingly immortal space pirate by way of sneaking one of them onto the legendary Arcadia. With the elder brother confined to a wheelchair, and connected directly to Communion’s high officials, it is up to fair-haired Yama(Haruma Miura) to take on the mission. And what he discovers upon becoming a crew member , are Harlock’s vast plans which include altering the now dwindling dominion of humanity in space, and resetting the clock to a time when all was not so lost. This “Genesis Clock” can almost instantly be interpreted as a means of nostalgia, whereas the fanatical high command seek to keep everything business as usual. These two brothers now see themselves at a crossroads as to where humankind could go. And boy, does the film never grant us any good reason for any of these choices. With a forced plot such as all resources outside of Earth are reaching dangerous lows, and a collective need to return should work poetically, but it never stops feeling forced.
Upon the Arcadia, Yama’s encounters with Harlock’s crew offer up reasons as to their defiance of his home government, which never convinces. Upon meeting crew members such as Kei Yuki(Miyuki Sawashiro), and Yattaran(Arata Furuta), we never feel the full breadth of what this means to anyone. Posturing precludes reason throughout Harutoshi Fukui and Kiyoto Takeuchi’s script, and it never becomes any clearer. Even the classic “outsider” in the ethereal alien, Miime (Yu Aoi) never grants us any better a picture as to what is at stake. In fact, the film’s title character, never gets more than a few moments to grant us something cool to look at, and never addresses what makes him so cool. It is completely unearned, and pretty much smugs all over the screen without any support. There is an almost passive aggressiveness being doled out with the character here, and it never works beyond a “deal with it” attitude. – Which is the worst thing one can do with such an icon.
We could talk all day about the film’s lack of plot clarity, and all the shifting regarding the story’s end game, and what it means for our characters. But the crucial problem that continuously dogs Harlock, is a severe dearth of character clarity. While some may adhere to what they know about the classic Matsumoto character, it is vital that any iteration retain such clarity for the ultimate story to uphold, revere, or even reflect upon him. And a great deal of the film immediately assumes that the audience requires less of this, and more an iconographic interpretation. Meaning that the imagery would sell him. And that this alone (that he is an operatic, brooding, romantic figure) is enough to carry an audience’s sympathy and support. What might have worked better here, is to use the world building as a means of winning us back into understanding Harlock’s tragic burden. But here we have a film where the title character never gets any real juice. And for a character as simple, this is a tragic mistake.
Having seen and loved many of Harlock’s adventures on film over the decades, it isn’t difficult at all to ascertain the kind of noble spirit he can be. So why is it that his big budget CG incarnation lacks any of his simple charm or sense of heroism? The film just plunks him down like an object, and we are expected to follow – no question.
As the film plods along, we are granted closer looks at the reasons behind the brothers’ mission, and how this run in with the Arcadia reshapes their views. And while this could easily have made for an interesting story, we are so bogged down by this lack of character clarity, and emphasis of plot rugby, that it never compels. After a while, all we can ascertain from these characters is that one looks like a young Harlock, while the dignitary brother is an ill-conceived sociopath. So much angst on display, and no real human drama driving it. It is so much that nearly everything outside of the mechanical design work of Atsushi Takeuchi feels overworked, and leaden. The film wants so badly to be taken seriously, but it garners none of the wistful charms nor emotional highs that adorned films such as Arcadia Of My Youth(1982), or the first Galaxy Express 999 features.
After a decade plus of productions like these, and one cannot help but come out and state that Japanese producers perhaps lack a certain grasp of balancing story with grand scale 3D computer animated projects. Unsure as to whether it happens due to a lack of proper prep time, or if they make creative decisions on the fly. Whatever the case, it is a trend that seems to allow so many of these films to be buried under the weight of their own self importance. They never seem to live beyond a need to be taken seriously via their heavy textures, and three dimensional panoramas. There is a deep need to justify the expense, and it often is the visual team’s cross to bear, as writing often takes a tragic backseat. Something that should never be the case with any production of this size. What seems to have happened here in particular, was a need to overwrite, to overemphasize. It is to the point that the film lumbers instead of soars. Baffles, instead of inspires. Too moody to be fun, and too self-conscious to be interesting. Space opera can be complex, but this is overcooked to the nth degree. You cannot Dark Knight such a romantic character unless he comes complete with morally complex baggage. Throwing it on just because that is what big films are doing today, is missing the point entirely.
It’s funny to think of this being released in the same year as a moody Superman reboot. In many ways, one can easily regard the classic Harlock as the Superman of japanese comics. And as such, he seems to have suffered a similar fate this time around. It’s a real shame, as his indomitable spirit should endure. Harlock is at his best when he sails the seas of freedom. Adding more to such simplicity just feels tacked-on. (not to mention dishonest)
The Joneses are simply not worth the backbreaking effort.