It’s the year 2206, and a bright pink spacecraft has made an unauthorized launch from Pluto Space Base #17, and is sporting its hyper rocket engines with intense haste. As authorities seek to control, and perhaps even down the runaway craft, a crucial baseball drama is unfolding. With perhaps the Tigers’ 200+ year losing streak at an end, their winning play is thwarted as the troublesome pink streak fouls up the game, rendering a mob of spacefaring fans ready, and eager to destroy the speeding interloper. Not even the denizens of Macross, or Yamato can stop this intergalactic bullet from causing all amounts of nuisance to all in her path. Seriously, she’s a real pain.
Such is the life of headband wearing, pendant-sporting Micchi, pilot of the Pink Shock. Her mission is not very complicated. And it isn’t concerned with your space wars, your losing streak, your culture. She’s having none of it. She’s seventeen years old, and speeds on for love. And not you, nor any militaristic regime can do anything to stop her from reclaiming it.
How is this hard for your to understand?
OVAs in the 1980s are pretty much a wasteland of VHS nonsense, often highlighted by your random Bubblegum Crises, or Megazone 23s, and offer very little in the way of viable historical context. Even in Japan’s anime on home video heyday, these were the shelf stocker equivalent to today’s Asylum Pictures release. They were a dime a dozen, and often made on the quick and cheap. New studios opening, and new studios closing. It was a new market, and something rife with mental images of airborne yen signs just itching for a slice of this new home entertainment pie. So why in the world do we want to talk about 1986’s Cosmos Pink Shock?
Quite frankly, because despite everything in it that is typical, there is also a potent, and perhaps even frightening sliver of prophecy embedded within. From the wet-wafer thin nature of the aforementioned “plot”, there is both a reverence for the era’s legendary love of space war tales, as well as the burgeoning of that now all too worn concept of moé. The show makes every effort imaginable to play into the fetish, and does everything possible to justify its existence. In fact, the entire point of Cosmos Pink Shock, is just that: “Space Wars are annoying, this is the era of the cute girl-STEP OFF.” It has no compunctions saying that the space heroes of the past will have to make way for all the petulant cuteness, as if the show itself were Noah’s dream of a flooded planet, and we had to prepare for the inevitable.
It even goes so far as to introduce a possible foil in the form of woman hating, Gatsupi. A handsome ball of noble whom the ladies like for his looks, but are constantly rebuffed by his declaration of disinterest. Even when the assumption is that of a slashfic narrative, he contends this isn’t the case. Yes, even fangirls of the 1980s were quick to assume this guy to be prime fantasy material. But this Sho Hayami-voiced character holds within a simple reason for his standoffish ways. Perhaps leave it to the newly captured Micchi, to weave her tale of woe, thereby thaw Gatsupi’s frozen heart?
You see, Micchi’s one true love, a boy she was fond of at AGE 4, was abducted by a UFO during the night of the matsuri. Yes. And noone seemed to remember who he was, nor was motivated at all to find him. So naturally, she stowed away on a space shuttle in hopes of finding him. Again. How is this not getting through? Are you just being stubborn?
Looking back at it now, it feels like this was a sentiment that had long been festering until it finally saw a ray of legitimacy with the original Superdimension Fortress Macross series. And from that point on, it became standard practice to keep that element as an integral part of the space war genre. That is until the conditions were right. Cosmos Pink Shock feels like a light handed back slap against the decade preceding it in all its need for hard edged militarism and samurai propriety. Featuring some neat character design work by the always terrific Toshihiro Hirano (of Fight! Iczer One & Vampire Princess Miyu fame), and some impressive animation direction by Keisuke Matsumoto & Yasuo Hasegawa, there is some visual charm happening here. Especially worthy of note are the scenes involving hardsuit armor and even a robot baseball game. There is much to see as mere distraction in Cosmos, that many may see as your typical benign japan toon, but there is just enough moxy, and outright raspberrying to all things Gundam and Yamato, to make it into something of a manifesto. A harbinger of the future.
A future that was barreling closer toward us.
Whether we wanted it..or not. Get out of the way.
Oh yes, and it features quite a nod to fans of the Hanshin Tigers, granting it a Kansai aura that must have been bubbling in lieu of their once rumored “cursed” state. A running gag that screams “you had to be there”, but is mildly chuckle-inducing regardless.
Ami Koshimizu and Ryoka Yuzuki–the voices behind Ryuko Matoi and Satsuki Kiryuin from Kill La Kill, respectively–took the stage at their fan panel at Anime Expo 2014 and gave a highly entertaining, energetic look at their work. We captured most of the panel on video!
Ryoka Yuzuki was especially lively, gladly doing her Satsuki voice as well as other characters such as Neco Arc from Carnival Phantasm. Most infamously, she repeated her “pigs in human clothing” line from Kill La Kill to the delight of masochistic otakus everywhere:
She also obliged a fan who always wanted to know what Satsuki would sound like if she had Neco Arc’s voice:
Ami Koshimizu, in turn, was also the voice of Maou in Maoyuu Maou Yuusha, and she happily provided her voice for a fan:
Here are some more things we captured–like Yuzuki declaring she likes doing it “soft and hard”:
And a couple of clips, one in which they declare that they woud like to see a Gurren Lagann and Kill La Kill crossover:
We had the privilege of interviewing anime screenwriter Yoshiki Sakurai at Anime Expo 2014! Sakurai is perhaps best known for being one of the screenwriters for Ghost in the Shell: Stand Alone Complex, but he’s also done work for many other Production I.G. titles such as Seirei no Moribito and xxxHolic. More recently, he’s done screenwriting for anime films such as Redline and Giovanni’s Island, the latter which received the Jury Distinction Prize at the Annency Animation Festival.
Sakurai, trained as an economist and media environment scholar at Tokyo University, brings a genuine depth to his talk with us about the ideas behind “Ghost in the Shell” and other works, along with his thoughts about cyberpunk, the Singularity, and why the movie “Her” is so unoriginal! He also talks about his latest project, Giovanni’s Island, and how that film may help bring about the future of animation.
This interview was conducted in English, which Sakurai speaks with near-native fluency.
Here is our interview with singer Eir Aoi, who’s sung anime songs for both Fate Zero and, of course, the first opening of Kill La Kill! This was taken at Anime Expo 2014. Find out about how she prepares for a performance, just how hardcore of a gamer she is, and more!
Transcript coming soon.
Wow, Hanayamata, the OP is already so cool, I fell in love at first sight! Continue reading Hanayamata, now I can survive this summer!
Yutaka Yamamoto, aka Yamakan, got his start as one of the directors of Kyoto Animation’s The Melancholy of Haruhi Suzumiya and the director of the first four episodes of Lucky Star. After leaving KyoAni, he established his own studio, Ordet, and went on to make shows like Kannagi, Fractale, and most recently Wake Up Girls!
Yamakan was frank about his opinions of the anime industry, and some additional thoughts about controversial statements he made around the time he made Fractale. Read tweets from his press conference here!
Keiji Inafune, the famed game designer who worked at CAPCOM for years developing Mega Man, Street Fighter II, and many other legendary games, is now an independent producer. His latest work is a Kickstarter-funded game called Mighty No. 9, which is forthcoming. Inafune spoke about that as well as his past work with Mega Man and other games to the press at Anime Expo 2014.
Here’s some video we can share immediately from Ami Koshimizu and Ryoka Yuzuki (Ryuko and Satsuki respectively from Kill La Kill)’s fan panel! Even more coming, but these are nice and quick. Enjoy!
Gen Urobuchi and the CEO of Nitro+ and one other person were on hand to talk about Nitro+’s work and answer a few–only a few–questions. There are no pictures in this stream because of a strange policy where press–not attendees–were forbidden from taking pictures or video. Also, my mobile internet was not working for much of the time, so this is an incomplete record. There was at least one question about birds in Kamen Rider Gaim that still makes no sense to me.
We had a great time at Ami Koshimmizu and Ryoka Yuzuki’s fan panel, which was lively and full of laughter, voice acting, and horrible translated puns. This record is not 100% complete due to gendomike being in line for a question, which isn’t recorded here. However, we have a video record coming very soon! Stay tuned.